The only thing that keeps this move from possessing a "10" score is the fact that if the fastfall on the Down Aerial is executed improperly, and results in a non-autocancel, this move will have massive landing lag.Ĭloud's specials are, in their base forms, not exactly top tier. This move even autocancels in a fullhop, and has a massive disjointed hitbox. If hit late, this move can combo into a plethora of Cloud's stronger aerials, which I will cover in the combo section of this guide. However, what makes this move truly amazing is the late hit.
If hit clean, the move can either spike the opponent or kill them off the top at around 120%. Knockback Growth- 100 (Spike) 105 (Clean Hit) 55 (Late Hit)Īnother amazing combo starter comes in the form of Cloud's Down Aerial. What is truly scary is the fact that his ground moves can combo very fluidly into his aerials, which I will be covering later.ĭamage- 15% (Spike) 13% (Clean Hit) 8% (Late Hit)Īngle- 270 (Spike) 60 (Clean Hit) 65 (Late Hit)īase Knockback- 10 (Spike) 30 (Clean Hit) 80 (Late Hit) With every single one of his aerials having a massive disjointed hitbox and ridiculous damage output and safety, Cloud's air game can completely shut down characters that do not contest his reach. It can only lead into a cross slash mixup below 20%, and a true running Neutral Aerial followup, but only when Limit Break is charged.Ĭloud's aerial game is by far one of the scariest to face in a match.
This throw has by far the most combo potential out of all of Cloud's throws, but even this one's utility is very low. This throw does not have much utility other than a kill at rather high percents.
It has no combo ability, and no kill potential at reasonable percents. Cloud mostly relies on starting combos with either an aerial or an Up Tilt. He can only combo off of his down throw, and even these combos are only 50/50 mixups. It comes out very quickly, but also has a substantial amount of endlag.Ĭloud's throws are more or less for positioning or gaining stage control. It's range is rather short on both sides, and the move is very easy to SDI and fall out of.Ĭloud's grab is not amazing, but not bad by any means. Despite this, it does not top the Up Smash. What makes is better than Forward Smash is the fact that it comes out so insanely quick. Keep up to date with all of the latest Esports and Gaming news right here at GiveMeSport.Cloud's Down Smash, just like all of his other smash attacks, is very powerful. Make sure you check out the game as soon as possible and test out these characters yourself to see who you feel best playing as. Weak: Ganondorf, Little Mac, Captain Falcon Mario, Meta Knight, Pac-Man, Piranha Plant, Sheik, Min Min Good: Pit, Dark Pit, Samus, Wolf, Palutena, Pokemon Trainer, Rosalina and Luma, Sonic, Zero Suit Samus, Zelda, Greninja, Mr Game and Watch, Mii Brawler, Mii Gunner, Mii Swordfighter, Wario, Jigglypuff, King Dedede, Steve, Byleth, Bowser Jr, KirbyĪverage: Banjo, Diddy Kong, Duck Hunt Duo, Ice Climbers, Mario, Luigi, Dr. Strong: Roy, Marth, Mega Man, Yoshi, Mewtwo, Fox, Cloud, Bayonetta, Bowser, Donkey Kong, Isabelle, Villager, Ken, Link, Simon, Richter, Shulk, Corrin, Lucas, Robin, Incineroar, Terry, Ike, Snake, Ness, Sephiroth, Pyra / Mythra, Dark Samus Here is the tier list to help you decide who you want to play as in the game.īest: Lucina, Peach, Daisy, Pikachu, Pichu, R.O.B, Hero, Chrom, Ridley, Inkling, Olimar, Ryu, Young Link, Toon Link, Wii Fit Trainer, Falco, King K.Rool, Lucario, Joker Read More: Nintendo Switch Pro: Release Date, Price, News, Controller And Everything You Need To Know Super Smash Bros Ultimate Tier List 2021Īnother reason why the game is very fun to play is because they have characters that you can play as that span across a bunch of gaming classics, like characters from Mario, Snake and Zelda.